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FYP
1.0.0
Final Year Project -- Alexander Meuer
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This is the complete list of members for BloodSystem, including all inherited members.
| addSpurt(sf::Vector2f const &position, sf::Color const &color=sf::Color::Red) (defined in BloodSystem) | BloodSystem | |
| addSpurt(sf::Vector2f const &position, sf::Vector2f const &direction, sf::Color const &color=sf::Color::Red, float speed=40.f, float deflectionAngle=30.f, float minTtl=0.8f, float maxTtl=1.2f) (defined in BloodSystem) | BloodSystem | |
| BloodSystem(sf::Texture &texture, std::function< void(Drawable const &)> underlayDrawCallback) (defined in BloodSystem) | BloodSystem | explicit |
| draw(sf::RenderTarget &target, sf::RenderStates states) const override (defined in BloodSystem) | BloodSystem | private |
| mPersistantParticle (defined in BloodSystem) | BloodSystem | private |
| mPersistDraw (defined in BloodSystem) | BloodSystem | private |
| mRandomDirection (defined in BloodSystem) | BloodSystem | privatestatic |
| mSpurtSystem (defined in BloodSystem) | BloodSystem | private |
| persistParticle(thor::Particle const &particle) (defined in BloodSystem) | BloodSystem | private |
| update(sf::Time const &time) (defined in BloodSystem) | BloodSystem | |
| ~BloodSystem() (defined in BloodSystem) | BloodSystem |