FYP  1.0.0
Final Year Project -- Alexander Meuer
BloodSystem Member List

This is the complete list of members for BloodSystem, including all inherited members.

addSpurt(sf::Vector2f const &position, sf::Color const &color=sf::Color::Red) (defined in BloodSystem)BloodSystem
addSpurt(sf::Vector2f const &position, sf::Vector2f const &direction, sf::Color const &color=sf::Color::Red, float speed=40.f, float deflectionAngle=30.f, float minTtl=0.8f, float maxTtl=1.2f) (defined in BloodSystem)BloodSystem
BloodSystem(sf::Texture &texture, std::function< void(Drawable const &)> underlayDrawCallback) (defined in BloodSystem)BloodSystemexplicit
draw(sf::RenderTarget &target, sf::RenderStates states) const override (defined in BloodSystem)BloodSystemprivate
mPersistantParticle (defined in BloodSystem)BloodSystemprivate
mPersistDraw (defined in BloodSystem)BloodSystemprivate
mRandomDirection (defined in BloodSystem)BloodSystemprivatestatic
mSpurtSystem (defined in BloodSystem)BloodSystemprivate
persistParticle(thor::Particle const &particle) (defined in BloodSystem)BloodSystemprivate
update(sf::Time const &time) (defined in BloodSystem)BloodSystem
~BloodSystem() (defined in BloodSystem)BloodSystem