Scene for selecting which player profile to use.
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#include <ProfileSelectScene.hpp>
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| ProfileSelect (tinyxml2::XMLElement *xml) |
| | Constructs a ProfileSelect scene from xml.
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| bool | handleEvent (sf::Event &Event) override |
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| void | update (sf::Time const &elapsedTime) override |
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| void | draw (sf::RenderWindow &w) override |
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void | cleanup () override |
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Scene for selecting which player profile to use.
| void ProfileSelect::draw |
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sf::RenderWindow & |
w | ) |
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overridevirtual |
Should draw the scene to the renderwindow
- Parameters
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| w | The RenderWindow that the scene should be drawn to. |
Implements I_Scene.
| bool ProfileSelect::handleEvent |
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sf::Event & |
Event | ) |
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overridevirtual |
- Parameters
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| Event | The event to be handled. |
- Returns
- True if the event has been processed, false if the event is not processed or required.
Implements I_Scene.
| void ProfileSelect::update |
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sf::Time const & |
elapsedTime | ) |
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overridevirtual |
- Parameters
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| elapsedTime | The amount of time that has past since the last time update was called. |
Implements I_Scene.
The documentation for this class was generated from the following file: