FYP  1.0.0
Final Year Project -- Alexander Meuer
ArcProjectile Class Reference

Object that follows a pre-computed arc toward a target and checks for collision on impact. More...

#include <ArcProjectile.h>

Inheritance diagram for ArcProjectile:
Inheritance graph
Collaboration diagram for ArcProjectile:
Collaboration graph

Public Member Functions

 ArcProjectile (int damage, Damage::Type damageType, sf::Texture &texture)
 
virtual void fire (sf::Vector2f const &from, sf::Vector2f const &to, float flightTimeSeconds) override
 
void update (sf::Time const &elapsedTime) override
 
- Public Member Functions inherited from Projectile
 Projectile (int damage, Damage::Type damageType, sf::Texture &texture, int impactRadius=10)
 
bool isActive () const
 
bool impactOccured () const
 
virtual void onCollide (std::shared_ptr< Collidable > &other, sf::Vector2f const &mtv) override
 
int getDamage () const
 
Damage::Type getDamageType () const
 
- Public Member Functions inherited from Actor
 Actor (sf::Texture &texture, sf::Shape *collisionMask, sf::Vector2f const &maskOffset)
 
 Actor (tinyxml2::XMLElement *xml)
 
void animate (sf::Time const &elapsedTime)
 Updates the animator and applies it to ourself.
 
bool isPlayingAnimation () const
 Returns true if an animation is currently playing.
 
std::string getPlayingAnimation () const
 Gets the name of the playing animation. Undefined behaviour if no animation playing.
 
void playAnimation (std::string const &name, bool loop=false)
 Begins playing an animation by name.
 
void setVisible (bool isVisible=true)
 
bool toggleVisible ()
 
bool getVisible () const
 
virtual void draw (sf::RenderTarget &target) const
 
- Public Member Functions inherited from collision::Collidable
 Collidable (sf::Shape *mask, sf::Vector2f offset)
 
 Collidable (Collidable const &other)
 
 Collidable (tinyxml2::XMLElement *xml)
 Constructs a Collidable from an xml tag. Tag requires pointCoint and type attributes in addition to child tags depending on type specified. More...
 
const sf::Shape * getMask () const
 
void setMask (sf::Shape *mask, sf::Vector2f offset)
 
virtual void onCollide (std::shared_ptr< Collidable > &other, sf::Vector2f const &mtv)
 Called when we collide with something.
 
void setDebugColour (sf::Color const &c)
 
void debug_draw (sf::RenderTarget &target)
 
void getAxies (std::vector< sf::Vector2f > &axiesVector)
 Gets all axies of the mask. Gets all axies of the mask. Currently inefficient due to the fact that it iterates over all points and returns all axies (a duplicate of each axis is included!). More...
 
size_t getPointCount () const
 Gets the number of points in the mask. Calls mask->getPoint() and returns the result.
 
sf::Vector2f projectOntoAxis (sf::Vector2f &axis) const
 Projects the mask onto an axis. Projects each point of the mask onto an axis and returns the min and max points it covers on that axis. More...
 

Static Private Attributes

static const sf::Vector2f mGravity
 

Additional Inherited Members

- Protected Member Functions inherited from collision::Collidable
void updateCollidableMask (sf::Vector2f const &newPosition)
 Updates the position of the mask. Updates the position of the mask to equal newPosition plus the offset. More...
 
- Protected Attributes inherited from Projectile
bool mActive
 
sf::Vector2f mVelocity
 
float mTimeToLive
 
bool mImpactOccurred
 
- Protected Attributes inherited from Actor
bool mVisible
 

Detailed Description

Object that follows a pre-computed arc toward a target and checks for collision on impact.

Member Function Documentation

virtual void ArcProjectile::fire ( sf::Vector2f const &  from,
sf::Vector2f const &  to,
float  flightTimeSeconds 
)
overridevirtual

Fires the projectile in a computed arc.

Parameters
fromThe location to fire from.
toThe destination of the projectile.
flightTimeSecondsHow much time the projectile should take to reach its destination.

Implements Projectile.


The documentation for this class was generated from the following file: