FYP  1.0.0
Final Year Project -- Alexander Meuer
Projectile Class Referenceabstract
Inheritance diagram for Projectile:
Inheritance graph
Collaboration diagram for Projectile:
Collaboration graph

Public Member Functions

 Projectile (int damage, Damage::Type damageType, sf::Texture &texture, int impactRadius=10)
 
virtual void fire (sf::Vector2f const &from, sf::Vector2f const &to, float ttl)=0
 
virtual void update (sf::Time const &elapsedTime)=0
 
bool isActive () const
 
bool impactOccured () const
 
virtual void onCollide (std::shared_ptr< Collidable > &other, sf::Vector2f const &mtv) override
 
int getDamage () const
 
Damage::Type getDamageType () const
 
- Public Member Functions inherited from Actor
 Actor (sf::Texture &texture, sf::Shape *collisionMask, sf::Vector2f const &maskOffset)
 
 Actor (tinyxml2::XMLElement *xml)
 
void animate (sf::Time const &elapsedTime)
 Updates the animator and applies it to ourself.
 
bool isPlayingAnimation () const
 Returns true if an animation is currently playing.
 
std::string getPlayingAnimation () const
 Gets the name of the playing animation. Undefined behaviour if no animation playing.
 
void playAnimation (std::string const &name, bool loop=false)
 Begins playing an animation by name.
 
void setVisible (bool isVisible=true)
 
bool toggleVisible ()
 
bool getVisible () const
 
virtual void draw (sf::RenderTarget &target) const
 
- Public Member Functions inherited from collision::Collidable
 Collidable (sf::Shape *mask, sf::Vector2f offset)
 
 Collidable (Collidable const &other)
 
 Collidable (tinyxml2::XMLElement *xml)
 Constructs a Collidable from an xml tag. Tag requires pointCoint and type attributes in addition to child tags depending on type specified. More...
 
const sf::Shape * getMask () const
 
void setMask (sf::Shape *mask, sf::Vector2f offset)
 
virtual void onCollide (std::shared_ptr< Collidable > &other, sf::Vector2f const &mtv)
 Called when we collide with something.
 
void setDebugColour (sf::Color const &c)
 
void debug_draw (sf::RenderTarget &target)
 
void getAxies (std::vector< sf::Vector2f > &axiesVector)
 Gets all axies of the mask. Gets all axies of the mask. Currently inefficient due to the fact that it iterates over all points and returns all axies (a duplicate of each axis is included!). More...
 
size_t getPointCount () const
 Gets the number of points in the mask. Calls mask->getPoint() and returns the result.
 
sf::Vector2f projectOntoAxis (sf::Vector2f &axis) const
 Projects the mask onto an axis. Projects each point of the mask onto an axis and returns the min and max points it covers on that axis. More...
 

Protected Attributes

bool mActive
 
sf::Vector2f mVelocity
 
float mTimeToLive
 
bool mImpactOccurred
 
- Protected Attributes inherited from Actor
bool mVisible
 

Private Attributes

const Damage::Type mDamageType
 
const int mDamage
 

Additional Inherited Members

- Protected Member Functions inherited from collision::Collidable
void updateCollidableMask (sf::Vector2f const &newPosition)
 Updates the position of the mask. Updates the position of the mask to equal newPosition plus the offset. More...
 

Member Function Documentation

virtual void Projectile::fire ( sf::Vector2f const &  from,
sf::Vector2f const &  to,
float  ttl 
)
pure virtual
Parameters
fromThe location to fire from.
toThe destination of the projectile.
flightTimeSecondsHow much time the projectile should take to reach its destination.

Implemented in FancyProjectile, and ArcProjectile.


The documentation for this class was generated from the following file: