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| | FancyProjectile (int damage, Damage::Type damageType, sf::Texture &texture, int impactRadius=10) |
| | Constructs a fancy projectile. More...
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| void | fire (sf::Vector2f const &from, sf::Vector2f const &to, float flightTimeSeconds) override |
| | Fires a homing projectile in the opposite direction of the target. The projectiles initial velocity shoots it away from its target, but the projectile then turns around, homing in on its target. More...
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| void | update (sf::Time const &elapsedTime) override |
| | Moves the projectile toward its destination. Moves the projectile and associated emitter toward its destination, accounting for turning circle. More...
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void | setTarget (std::shared_ptr< Pawn > const &newTarget) |
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void | attachToParticleSystem (thor::ParticleSystem &system) |
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| Projectile (int damage, Damage::Type damageType, sf::Texture &texture, int impactRadius=10) |
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bool | isActive () const |
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bool | impactOccured () const |
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virtual void | onCollide (std::shared_ptr< Collidable > &other, sf::Vector2f const &mtv) override |
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int | getDamage () const |
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Damage::Type | getDamageType () const |
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| | Actor (sf::Texture &texture, sf::Shape *collisionMask, sf::Vector2f const &maskOffset) |
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| Actor (tinyxml2::XMLElement *xml) |
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void | animate (sf::Time const &elapsedTime) |
| | Updates the animator and applies it to ourself.
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bool | isPlayingAnimation () const |
| | Returns true if an animation is currently playing.
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std::string | getPlayingAnimation () const |
| | Gets the name of the playing animation. Undefined behaviour if no animation playing.
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void | playAnimation (std::string const &name, bool loop=false) |
| | Begins playing an animation by name.
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void | setVisible (bool isVisible=true) |
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bool | toggleVisible () |
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bool | getVisible () const |
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virtual void | draw (sf::RenderTarget &target) const |
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| Collidable (sf::Shape *mask, sf::Vector2f offset) |
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| Collidable (Collidable const &other) |
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| | Collidable (tinyxml2::XMLElement *xml) |
| | Constructs a Collidable from an xml tag. Tag requires pointCoint and type attributes in addition to child tags depending on type specified. More...
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const sf::Shape * | getMask () const |
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void | setMask (sf::Shape *mask, sf::Vector2f offset) |
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virtual void | onCollide (std::shared_ptr< Collidable > &other, sf::Vector2f const &mtv) |
| | Called when we collide with something.
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void | setDebugColour (sf::Color const &c) |
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void | debug_draw (sf::RenderTarget &target) |
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| void | getAxies (std::vector< sf::Vector2f > &axiesVector) |
| | Gets all axies of the mask. Gets all axies of the mask. Currently inefficient due to the fact that it iterates over all points and returns all axies (a duplicate of each axis is included!). More...
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size_t | getPointCount () const |
| | Gets the number of points in the mask. Calls mask->getPoint() and returns the result.
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| sf::Vector2f | projectOntoAxis (sf::Vector2f &axis) const |
| | Projects the mask onto an axis. Projects each point of the mask onto an axis and returns the min and max points it covers on that axis. More...
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Projectile that emits particles as it travels and homes in on its target.