FYP  1.0.0
Final Year Project -- Alexander Meuer
tower::UnitTower Class Reference

Tower that produces Minions and sends them to the nearest path node. Uses an xml Minion definition to create units. More...

#include <UnitTower.hpp>

Inheritance diagram for tower::UnitTower:
Inheritance graph
Collaboration diagram for tower::UnitTower:
Collaboration graph

Public Member Functions

 UnitTower (sf::Vector2f const &position, tinyxml2::XMLElement *xmlDef)
 Constructs a unit-producing tower. More...
 
void update (sf::Time const &elapsedTime) override
 Spawns a unit if enough time has passed.
 
bool shoot (std::shared_ptr< std::list< std::shared_ptr< Pawn >>> const &targetList) override
 
void setPath (std::shared_ptr< Path > const &path)
 
void setSpawnCallback (std::function< void(std::shared_ptr< Minion >)> const &callback)
 
- Public Member Functions inherited from tower::Tower
 Tower (sf::Vector2f const &position, tinyxml2::XMLElement *xmlDef)
 
virtual int getCost () const
 
- Public Member Functions inherited from Actor
 Actor (sf::Texture &texture, sf::Shape *collisionMask, sf::Vector2f const &maskOffset)
 
 Actor (tinyxml2::XMLElement *xml)
 
void animate (sf::Time const &elapsedTime)
 Updates the animator and applies it to ourself.
 
bool isPlayingAnimation () const
 Returns true if an animation is currently playing.
 
std::string getPlayingAnimation () const
 Gets the name of the playing animation. Undefined behaviour if no animation playing.
 
void playAnimation (std::string const &name, bool loop=false)
 Begins playing an animation by name.
 
void setVisible (bool isVisible=true)
 
bool toggleVisible ()
 
bool getVisible () const
 
virtual void draw (sf::RenderTarget &target) const
 
- Public Member Functions inherited from collision::Collidable
 Collidable (sf::Shape *mask, sf::Vector2f offset)
 
 Collidable (Collidable const &other)
 
 Collidable (tinyxml2::XMLElement *xml)
 Constructs a Collidable from an xml tag. Tag requires pointCoint and type attributes in addition to child tags depending on type specified. More...
 
const sf::Shape * getMask () const
 
void setMask (sf::Shape *mask, sf::Vector2f offset)
 
virtual void onCollide (std::shared_ptr< Collidable > &other, sf::Vector2f const &mtv)
 Called when we collide with something.
 
void setDebugColour (sf::Color const &c)
 
void debug_draw (sf::RenderTarget &target)
 
void getAxies (std::vector< sf::Vector2f > &axiesVector)
 Gets all axies of the mask. Gets all axies of the mask. Currently inefficient due to the fact that it iterates over all points and returns all axies (a duplicate of each axis is included!). More...
 
size_t getPointCount () const
 Gets the number of points in the mask. Calls mask->getPoint() and returns the result.
 
sf::Vector2f projectOntoAxis (sf::Vector2f &axis) const
 Projects the mask onto an axis. Projects each point of the mask onto an axis and returns the min and max points it covers on that axis. More...
 

Protected Member Functions

virtual std::shared_ptr< MinionspawnUnit ()
 Creates a new Minion from xml definition. More...
 
- Protected Member Functions inherited from collision::Collidable
void updateCollidableMask (sf::Vector2f const &newPosition)
 Updates the position of the mask. Updates the position of the mask to equal newPosition plus the offset. More...
 

Protected Attributes

std::string mUnitDefPath
 Path to xml file containing Minion definition.
 
std::vector< std::shared_ptr< Minion > > mSpawnedUnits
 
std::function< void(std::shared_ptr< Minion >)> mSpawnCallback
 
std::weak_ptr< const NodemNearestPathNode
 Pointer to nearest path node. This is where spawned units are sent.
 
- Protected Attributes inherited from tower::Tower
const float mSecondsPerAttack
 
float mSecondsSinceLastAttack
 
const int mCost
 
- Protected Attributes inherited from Actor
bool mVisible
 

Detailed Description

Tower that produces Minions and sends them to the nearest path node. Uses an xml Minion definition to create units.

Constructor & Destructor Documentation

tower::UnitTower::UnitTower ( sf::Vector2f const &  position,
tinyxml2::XMLElement *  xmlDef 
)

Constructs a unit-producing tower.

Parameters
positionPosition of the tower in the level.
xmlDefXml element containing tower definition

Member Function Documentation

virtual std::shared_ptr<Minion> tower::UnitTower::spawnUnit ( )
protectedvirtual

Creates a new Minion from xml definition.

Returns
A shared pointer to a newly created Minion, casted up to Pawn.

The documentation for this class was generated from the following file: