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| MagicMisile (tinyxml2::XMLElement *xml) |
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| | Ability (tinyxml2::XMLElement *xml) |
| | Constructs an Ability from xml. Only description is read from xml in this base class, derived classes will require more. More...
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| virtual void | execute (Pawn *user) |
| | Calls doExecuteLogic() if ability has fully cooled since last use. More...
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| void | update (sf::Time const &elapsedTime) |
| | Checks if ability is active and does update logic if it is. More...
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| const std::string & | getDescription () const |
| | Gets a user-friendly description of the ability, as it might appear in a tooltip, etc. More...
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| const std::string & | getName () const |
| | Gets the user-friendly name of the ability. More...
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bool | canCast () const |
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float | getRemainingCooldown () const |
| | Gets the remaining time, in seconds, before the ability can be used again.
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float | getTotalCooldown () const |
| | The time, in seconds, that the ability's cooldown lasts.
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sf::Time const & | getCastDuration () const |
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| bool | isActive () const |
| | Gets whether the ability has been activated or not. More...
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| void | setPawnList (std::shared_ptr< const std::list< std::shared_ptr< Pawn >>> const &list) |
| | Sets the pawn list to be used when the Ability wishes to find pawns in the game. The pawn list cannot be used for directly adding Pawns to the game. More...
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| void | setProjectileManager (std::shared_ptr< ProjectileManager > const &manager) |
| | Sets the ProjectileManager to be used when the Ability wishes to add projectiles to the game. More...
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| void | setSpawnCallback (std::function< void(std::shared_ptr< Minion >)> const &callback) |
| | Sets the callback used for adding units to the game. Adding a unit to the pawn list won't add flocking or collision, so we've a callback that will. More...
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bool | checkHotkey (char key) const |
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char | getHotkey () const |
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void | setHotkey (char hotkey) |
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| void | doExecuteLogic (Pawn *user) override |
| | Launches homing projectiles that target enemies. More...
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| void | doUpdateLogic (sf::Time const &deltaTime) override |
| | Animates the ability graphics and spawns missiles. The missiles are spawned throughout the cast time and are given random initial velocities. More...
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void | doDraw (sf::RenderTarget &target, sf::RenderStates states) const override |
| | Draws the ability graphics.
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void | activate () |
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void | deactivate () |
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void | draw (sf::RenderTarget &target, sf::RenderStates states) const override final |
| | Calls doDraw() if ability is active.
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| void | spawnMinion (std::shared_ptr< Minion > const &pawn) const |
| | Adds a Pawn to the game. More...
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| void | spawnProjectile (std::shared_ptr< Projectile > const &projectile) const |
| | Adds a projectile to the game. More...
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const unsigned int | M_NUM_MISSILES |
| | The number of missiles to spawn.
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Damage::Type | mDamageType |
| | The type of damage the missiles will deal.
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const float | M_MISSILE_DAMAGE |
| | The amount of damage each missile will deal.
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unsigned int | mMissilesSpawned |
| | How many missiles have been spawned so far since execute().
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float | mMissileSpawnInterval |
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float | mTimeSinceMissileSpawn |
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Actor | mCastGraphics |
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sf::Sound | mLaunchSound |
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| void abilities::MagicMisile::doExecuteLogic |
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Pawn * |
user | ) |
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overrideprotectedvirtual |
Launches homing projectiles that target enemies.
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| The | user of this ability. Ownership is not gained and the pointer is not stored. |
Implements Ability.
| void abilities::MagicMisile::doUpdateLogic |
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sf::Time const & |
deltaTime | ) |
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overrideprotectedvirtual |
Animates the ability graphics and spawns missiles. The missiles are spawned throughout the cast time and are given random initial velocities.
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| deltaSeconds | The time since the last update loop iteration. |
Implements Ability.
The documentation for this class was generated from the following file: