FYP
1.0.0
Final Year Project -- Alexander Meuer
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~
- a -
Ability() :
Ability
activate() :
TowerPlacer
Actor() :
Actor
addHealthBar() :
Hud
addImage() :
Hud
addLifeTracker() :
Hud
addNumberTracker() :
Hud
addToFlock() :
Minion
animate() :
Actor
append() :
Node
autofireProjectile() :
Level
- b -
begin() :
Path
beTaunted() :
Pawn
- c -
calculateColor() :
TowerPlacer
checkValidity() :
TowerPlacer
clamp() :
Camera
cleanPawnFlock() :
Level
cleanup() :
MainMenu
cohesion() :
Minion
Collidable() :
collision::Collidable
compareDepth() :
Level
create() :
SceneProxy
createProfileFile() :
PlayerProfile
createScene() :
SceneManager
- d -
destruct() :
SceneManager
disableLockedLevels() :
LevelSelect
doAttack() :
Hero
doDraw() :
abilities::MagicMisile
doExecuteLogic() :
abilities::Heal
,
abilities::MagicMisile
,
abilities::RaiseDead
,
Ability
doMarch() :
Minion
doMouseMove() :
Camera
doUpdateLogic() :
abilities::Heal
,
abilities::MagicMisile
,
abilities::RaiseDead
,
Ability
draw() :
Ability
,
Credits
,
Hud
,
I_Scene
,
Level
,
LevelSelect
,
MainMenu
,
ProfileSelect
,
ProjectileManager
,
SettingsMenu
,
TowerPlacer
drawCurrentScene() :
SceneManager
drawToUnderlay() :
Level
- e -
ensureMusicPlaying() :
Level
execute() :
Ability
- f -
FancyProjectile() :
FancyProjectile
fire() :
ArcProjectile
,
FancyProjectile
,
Projectile
- g -
Game() :
Game
get() :
ResourceManager< T >
getAxies() :
collision::Collidable
getCameraBounds() :
Constants::Vectors
getCentre() :
Node
getCurrentScene() :
SceneManager
getDescription() :
Ability
getDestination() :
Pawn
getDisplacement() :
Camera
getFaction() :
Pawn
getGameName() :
Constants::Strings
getHeroMoveSoundChance() :
Constants::Numbers
getMainFontPath() :
Constants::Strings
getMinimumResolution() :
Constants::Vectors
getMonetaryValue() :
Minion
getName() :
Ability
,
PlayerProfile
getNext() :
Node
,
Path
getPauseDialogueBody() :
Constants::Strings
getPauseDialogueNO() :
Constants::Strings
getPauseDialogueTitle() :
Constants::Strings
getPauseDialogueYES() :
Constants::Strings
getPlayerProfile() :
Game
getPlayingAnimation() :
Actor
getPoint() :
Node
getPointCount() :
collision::Collidable
getPrimaryTextColor() :
Constants::Misc
getRemainingCooldown() :
Ability
getScene() :
SceneProxy
getSettingsDialogueBody() :
Constants::Strings
getSettingsDialogueNO() :
Constants::Strings
getSettingsDialogueTitle() :
Constants::Strings
getSettingsDialogueYES() :
Constants::Strings
getSettingsFilePath() :
Constants::Strings
getState() :
Pawn
getTotalCooldown() :
Ability
give() :
ProjectileManager
grant() :
Damage::Reduction
- h -
handleEvent() :
Credits
,
I_Scene
,
Level
,
LevelSelect
,
MainMenu
,
ProfileSelect
,
SettingsMenu
handleSceneRequests() :
SceneManager
hasUnlockedLevel() :
PlayerProfile
heal() :
Pawn
- i -
instance() :
ResourceManager< T >
isActive() :
Ability
isDead() :
Pawn
isPlayingAnimation() :
Actor
- k -
kill() :
Pawn
- l -
leadTarget() :
tower::ProjectileTower
loadDefinition() :
UnitFactory
lock() :
Camera
- m -
MageTower() :
tower::MageTower
MainMenu() :
MainMenu
- n -
navigateToScene() :
SceneManager
- o -
offerTarget() :
Pawn
onCollide() :
collision::Collidable
,
Pawn
operator*() :
Damage::Reduction
operator<() :
Damage::Reduction
operator<=() :
Damage::Reduction
operator=() :
Damage::Reduction
- p -
passEventToCurrentScene() :
SceneManager
Path() :
Path
Pawn() :
Pawn
place() :
TowerPlacer
playAnimation() :
Actor
PlayerProfile() :
PlayerProfile
processAddRequest() :
SceneManager
processDialogueRequest() :
SceneManager
processNavigateRequest() :
SceneManager
produce() :
UnitFactory
ProfileSelect() :
ProfileSelect
ProjectileManager() :
ProjectileManager
ProjectileTower() :
tower::ProjectileTower
projectOntoAxis() :
collision::Collidable
- r -
Renderer() :
Renderer
run() :
Game
- s -
save() :
PlayerProfile
SceneRequest() :
detail::SceneRequest
separation() :
Minion
setClampedCenter() :
Camera
setDestination() :
Hero
,
Pawn
setPath() :
Minion
setPawnList() :
Ability
setProjectileManager() :
Ability
setSpawnCallback() :
Ability
setSticky() :
TowerPlacer
setupAbilities() :
Level
shoot() :
tower::MageTower
,
tower::ProjectileTower
spawnMinion() :
Ability
spawnProjectile() :
Ability
spawnUnit() :
tower::UnitTower
startRenderLoop() :
Renderer
stopRenderLoop() :
Renderer
stopTranslatingMouse() :
SceneManager
Strings() :
Constants::Strings
strip() :
Damage::Reduction
stun() :
Pawn
- t -
takeDamage() :
Pawn
targetIsDead() :
Pawn
TowerPlacer() :
TowerPlacer
- u -
UnitFactory() :
UnitFactory
UnitTower() :
tower::UnitTower
unlock() :
Camera
unlockLevel() :
PlayerProfile
update() :
Ability
,
Camera
,
Credits
,
FancyProjectile
,
gui::Slider
,
Hero
,
Hud
,
I_Scene
,
Level
,
LevelSelect
,
MainMenu
,
Minion
,
Pawn
,
ProfileSelect
,
ProjectileManager
,
SettingsMenu
,
tower::UnitTower
,
TowerPlacer
updateCollidableMask() :
collision::Collidable
updateCurrentScene() :
SceneManager
updateTowers() :
Level
- v -
Vectors() :
Constants::Vectors
- w -
wait() :
Pawn
Wave() :
detail::Wave
WaveController() :
WaveController
- ~ -
~Minion() :
Minion
~Node() :
Node
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